Morganna Le Faye. First daughter of the Pendragon, former apprentice to Merlin the Alchemist, Lady of Ravenwood Manor. The world is hers; whatever she desires she takes. Is that not the true path to happiness?
"Be faithful, and they will abandon you; be kind, and they will use you; be generous, and they will rob you; love, and they will destroy you. Serve yourself, for no one else will." ~ Morganna Le Faye
As a master of deceit, she has ultimately deceived herself. Morganna lives in a broken world, a broken mind, and a broken heart, and it has driven her to embody the very things that shattered her in the first place. She has crossed the line, her actions are no longer justifiable by her past. The path she has taken was not taken under duress, it was taken by choice.
The only questions that remain are how many will she entice down that path along with her, and is she now too far from the light to ever return?
Dia duit,
~Penny
Showing posts with label Lore. Show all posts
Showing posts with label Lore. Show all posts
Tuesday, July 23, 2013
Thursday, January 31, 2013
Quest for the Keys of Avalon
My poor blog is still being neglected as it ought not to be. I'm sure I've made all sorts of promises and expectations which are now crumbling like a dry sandcastle. Something I'm sorry for, because I quite like this blog. I wanted it to be more interesting and instructive, really. Helpful.
But alas, it is not so. I'm hoping that warmer weather will help improve things, since I'll be doing things that are much more interesting and far less chilly than I have been lately. This isn't a blog where I write out particulars about my life, either, so blog material has been scarce. The next parts of FtGG will have to be sorted via skype with Dana at some point, because we've run out of finished transcript to copy over. So that will take a short while to do. Then, of course, there have been no Imagination Games due to the weather. And what with writing and all (I've quite the workload, at present) there hasn't been time for research to write a Legend Post.
On the bright side, I'm on my way to publishing a short story of mine. I'll toss a link up here when I do.
So, in the meantime, my long suffering readers will just have to put up with me rambling about Lore. It's the topic that's most on my mind as every chilly day whets my anticipation for warmer weather. My imagination has been considering and scheming, longing to take part in the epic journeys that keep flititng through my mind, and the sheer enjoyment of living those magical adventures alongside the people I love the most.
Not too long ago, TSFH released a new album called Skyworld. I listened to it the other day (actually, I bought the whole album. TSFH rocks.) and ran across a song called El Dorado. At that moment I'd been considering one of my villain personas in Lore, Morganna Le Fay, the alchemist half sister to King Arthur, and all the sudden the music and Morganna's persona as I had imagined it meshed. The song continued to play, growing more intense, and images of other villains -- Fafnir, The Red Rider, The Halflings -- coiled into the mix, filled with schemes and edged with danger...
And then..... something else approached. The darkness cursed, as the form of the surpassingly noble hearted St. George lifted his gaze to the scene, and with him came heroes of legend, seared with determination to battle these rogues for not just a treasure, as I'd thought before, but the good of the Lands of Lore themselves.
The song continues, outlining the rapid exchange of fight and scheme, light and dark locked in a grapple for victory, a struggle of greater complexity than imagined as more and more lives are caught into the current of this desperate race.
And so 'El Dorado' has become to me the song that describes The Quest for the Keys of Avalon.
But alas, it is not so. I'm hoping that warmer weather will help improve things, since I'll be doing things that are much more interesting and far less chilly than I have been lately. This isn't a blog where I write out particulars about my life, either, so blog material has been scarce. The next parts of FtGG will have to be sorted via skype with Dana at some point, because we've run out of finished transcript to copy over. So that will take a short while to do. Then, of course, there have been no Imagination Games due to the weather. And what with writing and all (I've quite the workload, at present) there hasn't been time for research to write a Legend Post.
On the bright side, I'm on my way to publishing a short story of mine. I'll toss a link up here when I do.
So, in the meantime, my long suffering readers will just have to put up with me rambling about Lore. It's the topic that's most on my mind as every chilly day whets my anticipation for warmer weather. My imagination has been considering and scheming, longing to take part in the epic journeys that keep flititng through my mind, and the sheer enjoyment of living those magical adventures alongside the people I love the most.
![]() |
| Morganna Le Fay. My hair is much shorter, and I tend to smirk a bit but I like this picture anyway. |
And then..... something else approached. The darkness cursed, as the form of the surpassingly noble hearted St. George lifted his gaze to the scene, and with him came heroes of legend, seared with determination to battle these rogues for not just a treasure, as I'd thought before, but the good of the Lands of Lore themselves.
The song continues, outlining the rapid exchange of fight and scheme, light and dark locked in a grapple for victory, a struggle of greater complexity than imagined as more and more lives are caught into the current of this desperate race.
And so 'El Dorado' has become to me the song that describes The Quest for the Keys of Avalon.
By way of explanation, Avalon, in Lore, is a place that's hidden in another dimension that can only be reached through portals called the Gates of Avalon. These portals are unlocked/created by special devices, known as the Keys of Avalon. The Keys are kept by various Nimues, who are the race of continuous regenerates, most of whom have been alive for quite a long time and are considered somewhat mythological. Also, the Keys are made to look like another object. For example, the Key placed in the posession of The Lady of the Lake is better known as Excalibur, the magificent sword. And again, the mirror owned by Amaterasu is another such Key, and in fact the reciperocating Key that links with Excalibur to unlock the Gates of Avalon.
Avalon is considered such a special place because it is where the very best in all trades are taken to build the most majestic and beautiful things their trade can possibly produce. It's a land of incredible wealth, breathtaking beauty, and untold secrets, much like its underwater sister, Atlantis, which is another story all together.
Being such an amazing place, it's no surprise that villains of all kinds have sought to secure passage into Avalon. And also no surprise that heroes have risen to stop them.
Once upon a time, there lived a valiant
knight named George. This knight had slain a dragon and
gained the hand of a beautiful princess, but alas his promise to serve six
years as knight of the Fairy Queen, his foster mother, called him away until
his dues were honorably paid.
It
came to pass that one day his patroness called him to her throne. Word had
reached her that a dear friend of hers, a woman only known as the Lady of the
Lake, had been driven from her watery home by an evil dragon named Fafnir, who
pursued her capture. Though the queen knew not this
dragon’s reasons, she bade George go forth, find the Lady, protect her, and
slay the dragon. Undaunted, George sallied forth to do as he was instructed.
Thus
George crossed into the Land of Lore, a place where legends meet. At length, he
located The Lady and her trusted handmaiden, Azula, and gave them refuge from
their flight. Upon inquiry, George was told of this terrible dragon that sought
the Lady so zealously. He was Fafnir, the Dragon King, and terrible in body and
heart, worse than any dragon George alone had every set out to slay. Intelligent
as a fox and black hearted with greed, he protected a treasure beyond all save
the treasure of Avalon. The treasure of Avalon, so, was the one he desired so
strongly, and The Lady alone was said to have the key to entering that glorious
city.
Hearing
this, George began to doubt. He alone could not withstand this king, a king who
commanded all his offspring and followers, an army of dragons and dragon
halflings, each almost as black as he. It would be a futile quest.
Furthermore, Fafnir vowed revenge on any who
would attempt such a feat on him, and should he succeed in slaying one who
sought his blood, he would ravage the kingdom from whence the fool came.
Now
George, being in no way arrogant, came to the conclusion that he would require
powerful assistance in order to be successful in his bestowed mission.
Many a time had he heard tales of a warrior
king named Beowulf, who resided in Scotland and had so far been known to have
killed three dragons with the aid of only his sword and famous shield. In that,
George knew he would gain a great ally, so protecting The Lady and Azula,
George came to the land of Lore in which this king resided.
When his plight was explained, Beowulf, having
long since wanted to test his mettle against such a famous dragon, agreed to
assist. However, the one thing that had restrained him from going against such
a foe thus far had been a thing that had halted many a slayer before him; he
knew not where Fafnir dwelled. In this, they looked to The Lady, who informed
them that only two knew the whereabouts of the Dragon King. Merlin, and King
Arthur himself alone posessed such knowledge.
Confident
that their chances of success had been multiplied in the alliance between
George and Beowulf, the two dragon slayers set out for Camelot.
Along
the way they met with two women -- a noble and a gypsy -- who hailed them. One
named herself as Vivian, ward of Morganna Le Fay, who now sought out her end
for helping Merlin steal half of a key to the Gates of Avalon from Le Fay and
attempting to escape with him to the city. Alas, she had been thwarted, and
while she escaped Morganna's wrath, she was unable to reach the portal in time
before it vanished.
Now
she came to find The Lady, who was known to posess the only other key to the
Gates of Avalon, that she may follow and be rejoined with Merlin in Avalon
before Morganna kills her. The key, however, had been hidden at The Lady's home
in the lake, and could nto be reached until Fafnir's end had been obtained.
Therefore,
Vivian, and the gypsy, who proved herself to be a mere storyteller with a
mischevious air but a kind disposition, joined the band. She gave no name. She
was a Brownie, and as such her name could not be pronounced in the human
tongue. She allowed those who wished to name her for their convenience. Now
George and Beowulf willingly accepted the task of protecting all four women, as
their swords alone bore skill, and did so easily as they continued on towards
Camelot.
Their
path drew them through a section of forest, along a well trodden path.
Suddenly from the treetops there dropped a
man clad in lincoln green and a hood covering his head. His longbow drawn back
and his arrow nocked, his keen eye sighting down it with effortlessness
belonging to an expert marksman, this man informed them that were currently
being held up, and that any who wished to oppose this action would be shot by
him or his men.
Brownie associate quickly informed them that
the man with Beowulf's heart in his sights was known as Robin Hood, and he was
every bit as good a shot as the legends said (though not quite as tall as was
told), and also had a band of men who would assist him as he said they would.
However,
Beowulf liked not such insolence, and refused to offer forth his weapon in
surrender. Before an eruction could begin, another figure
appeared from the forest; tall, with a warrior's build and carriage, and wrath
in his countenance. He raised a gleaming sword and called out a challenge to
the two dragon slayers, calling them kidnappers of The Lady they now had under their
protection. Upon this accusation, the archer appeared to withdraw his jovial
daring and drew taut his bowstring. But in the moment that he had been
distracted by the arrival of the newcomer, Beowulf had charged him. Too close
to shoot, the archer dodged within an instant, escaping the slayer's blade.
The other warrior came for The Lady, and
George, fired with a noble anger, rushed to the conflict to protect his charge
from harm.
The
man fought with skill George could not have attributed to an outlaw, famous or
no, and did his best to withstand. Beowulf found a match in his own opponent,
who had lived in the greenwood far long enough to have learned to use it to his
advantage in a fight.
All at once the Lady's cries fell upon the
ears of the fighters. She called for them to cease immediately, and gave a name
to the man George had engaged: Arthur. At the sound of it, the tall man paused,
and George caught his breath, ready to fight again should this be a false
alarm.
The
Lady came up behind George, and to the tall warrior. The man's countenance of
anger faded, and his sword abated its ready position. He called to Robin,
shouting for him to stay his own blade. The Lady hastily told George that the
man before them was none other than King Arthur, and George gave urgent cry to
his fellow dragon slayer to keep from decapitating the outlaw.
At
the pause in the conflict, The Lady placed herself in a peaceful position
between the two opposing lines, and gave an account of what had transpired up
to the present time. As the tale progressed, both lines relaxed, and George
dropped to one knee and apologized profusely to the legendary king.
When
she concluded, Robin Hood invited them to dinner, and the group proceeded to a
camp that had been previously set up by both the outlaw and the king. In their
company around the fire there were two more women to add to the enterouge, who
were introduced as a young woman named Belle, and another named Scarlet, who
wore a cape and hood to match her name. Scarlet was related as a Wulver, a
shape shifter who could assume the form of a wolf. The other, a princess from a
nearby land who had learned the art of dragon taming. This, obviously, the
dragon slayers regarded dubiously.
Once around the fire and being informed that
Robin was, in fact, alone, and had successfully halted the band single handedly
-- something he took great amusement in -- The Lady asked Arthur to relate to
them the tale of how he and his company had come to join.
Robin
answered, at the king's bidding, and informed them that Fafnir had recently
come and wreaked havoc over his lands, especially Locksley. Although he had
retired as an outlaw since King Richard had been restored to the throne, he
donned his old uniform and set out to teach this dragon a lesson. He learned
soon enough what a daunting task he'd undertaken, and sought out King Arthur
for advice, as he knew also the location of the dreaded beast.
Arthur
took up the tale at this point, and from Robin, who has a habit of talking to
the lowly in rank and learning local gossip, as that had been a tool for
survival in his outlaw days, learned that The Lady had been captured. Assuming
she was taken by Fafnir, he enlisted Robin to help him rescue the maid from the
Dragon, if she were indeed his captive. Along the way, they aquired a guide,
the Wulver, Reeve, and a dragon tamer, who would serve well in securing their
safe passage to Fafnir's cave itself through all the Dragon King's minions.
Now, however, that The Lady was safe, they
willingly retasked. Together with those present, they would seek out, reach,
and slay Fafnir once and for all, risking life and limb and safety of kingdom
to rid Lore of its worst blight. It was also agreed that along the way, The
Lady would meet with her cousin, Amatarasu, who bore the other half to the key
The Lady owned that would open the Gates of Avalon.
Thus
the band set out, their talents together more than legend can do justice.
As you now know, the simple, if difficult, task of slaying Fafnir and saving Avalon once and for all isn't going to turn out to be as simple as they thought. With other villains such as the vengence bent Morganna, and the mysterious Red Rider, and conflicts even with their own band, the adventure is going to become one of far greater magnitude, and their quest one of far greater importance.
Dia duit,
~Penny
Wednesday, January 23, 2013
Schemes for Summer
A few weekends ago I had Wynter Croix over to our house to spend a few days. I won't go into detail about the shopping trips and inside jokes that arose over the course of those three days, as that's not what this blog is for and it would probably bore most of you. (Keep a lookout for a new fashion blog we might be starting soon, though!)
More to the point, while Wynni was here we chatted about LARP stuff. I've been having a spurt of desire to LARP in the Lore world lately, so together Wynnie and I created a persona for her that she could use in Lore when summer finally comes back around.
I think I've talked briefly about Lore in a couple posts, though come to think of it that was quite some time ago. I keep forgetting I've had this blog for so many months.
In short, Lore is a land where an edge of all fairytales, legends, and myths meet together. So each of the different realms there are a piece of a legend/fairytale sticking into Lore. There's the fairytale kingdom, there's the Ice Kingdom, there's Fafnir's Lair, there's a section of Sherwood Forest, and the prominent province of Camelot, plus many others including Oriental and Middle Eastern tales.
Of course, all these stories are reinvented and retold in our own unique way, as we do with pretty much everything. But I won't go into lengthy detail about that just now. Now I'm going to tell you about the new addition to Lore, Wynni's persona: The Red Rider's Daughter.
For the more squeamish of my readers, I will note that there is dragon blood in this discourse I'm about to give. I'm not one to be bloody and gory and all that sort of dark stuff, but dragon blood, scales, breath, horns, claws, etc. are often a prominent feature in fairytales, so I decided not to chuck it out like I have with the purely magical stuff. Just sayin'.
So, once upon a time there lived a man named Samil. He was a huntsman, who lived in a small village on the outskirts of the Dragonwood, beyond which lay the mountain that housed Fafnir's Lair. It so happened that Samil fell in love with the daughter of a neighboring farmer, and married her shortly after. They lived happily for some time, but Samil began to drift. He became increasingly interested in tales of magic and power and alchemy, dicontent with his current living situation as a mere huntsman.
As this transformation went on, Samil's wife gave birth to a beautiful little girl, who they named Lahava, which meant "Darkness", after a white flower that only opened on moonless nights. Samil loved her very much, and for a time lived once again with contentment in the little house. He taught her many things, including how to pluck flowers and suck the little pocket of sweet nectar from the base.
Then one day, three year old Lahava discovered the flower of a Red Rider plant. This plant, named after a villainous horseman who always wore a red cloak in old stories told around the fire, is the rarest in Lore, except in the Dragonwood. It is known to contain the deadliest poison in every part of it from the roots to the crimson petals. Even the nectar.
Thrown into the pit of desperation, Samil ran not for the doctor, but into the Dragonwood, in spite of his wife's pleadings. In his exploration of alchemy, he learned that one sure cure for Red Rider poison was dragon blood. The strong chemical properties mix to nuetralize the fatal effects of poison.
So to Fafnir Samil ran for aid, the evil dragon that controlled the Dragonwood and the dark mountainous area beyond it. Fafnir's servants, the Halflings, took the distraught man to see the dragon lord, where Samil explained his plight. Fafnir listened with his yellow eyes watching and his mind scheming.
What Samil did not know was that when the dragon blood is mixed with the Red Rider plant, what results is a neurological drug that irrepairably leaves the brain in a submissive, robot-like state. This state is most commonly known as Halfling.
However, Fafnir explained with a sly rumble in his voice, if Samil's daughter wore a necklace with the dragon blood hidden inside it and never took it off, the chemical reaction would be enough to keep the poison from reaching her heart and killing her, without doing any damage to her mind.
But there was a condition. Drawing Samil near with his taloned paw, Fafnir told him that he would only do this for him if Samil agreed to work for him as his personal servant for the rest of his life.
In his grief and troubled spirit, Samil agreed, pledging his life. He returned to his home with the special necklace Fafnir had given him long enough to present it to his daughter, saving her life, tell his wife to never let Lahava take it off, and kiss them both goodbye. Amidst the tears of both mother and daughter, Samil returned to the Fafnir's Lair, and from that night on, Samil became the Red Rider, chief of Fafnir's Halfings, and assassin dreaded by all. No longer did he remember his former life. He worked for Fafnir, keeping the wicked dragon's army of Halfings at an adequate number and snuffing out the more annoying of Fafnir's enemies.
Lahava grew to be a conflicted lass. Her mother became sickly as the girl grew older, always telling her never to remove the necklace, and finally died when Lahava was twelve, much to the girl's sadness. Believing her father dead and herself an orphan, Lahava became a roaming gypsy girl. She became fast friends with a brownie named Jynnx, and as she grew she felt torn, struggling to define and choose between good and evil. Now at sixteen, Lahava will be tested, as she is thrown into the company of true heroes, sly theives, vengeful alchemists, and even Fafnir himself, where sooner or later, she will have to choose a side.
So that is Lahava, daughter of the Red Rider, and Wynni's Lore LARP character. Can you tell that I can't wait until spring?
Dia duit,
~Penny
More to the point, while Wynni was here we chatted about LARP stuff. I've been having a spurt of desire to LARP in the Lore world lately, so together Wynnie and I created a persona for her that she could use in Lore when summer finally comes back around.
I think I've talked briefly about Lore in a couple posts, though come to think of it that was quite some time ago. I keep forgetting I've had this blog for so many months.
In short, Lore is a land where an edge of all fairytales, legends, and myths meet together. So each of the different realms there are a piece of a legend/fairytale sticking into Lore. There's the fairytale kingdom, there's the Ice Kingdom, there's Fafnir's Lair, there's a section of Sherwood Forest, and the prominent province of Camelot, plus many others including Oriental and Middle Eastern tales.
Of course, all these stories are reinvented and retold in our own unique way, as we do with pretty much everything. But I won't go into lengthy detail about that just now. Now I'm going to tell you about the new addition to Lore, Wynni's persona: The Red Rider's Daughter.
For the more squeamish of my readers, I will note that there is dragon blood in this discourse I'm about to give. I'm not one to be bloody and gory and all that sort of dark stuff, but dragon blood, scales, breath, horns, claws, etc. are often a prominent feature in fairytales, so I decided not to chuck it out like I have with the purely magical stuff. Just sayin'.
So, once upon a time there lived a man named Samil. He was a huntsman, who lived in a small village on the outskirts of the Dragonwood, beyond which lay the mountain that housed Fafnir's Lair. It so happened that Samil fell in love with the daughter of a neighboring farmer, and married her shortly after. They lived happily for some time, but Samil began to drift. He became increasingly interested in tales of magic and power and alchemy, dicontent with his current living situation as a mere huntsman.As this transformation went on, Samil's wife gave birth to a beautiful little girl, who they named Lahava, which meant "Darkness", after a white flower that only opened on moonless nights. Samil loved her very much, and for a time lived once again with contentment in the little house. He taught her many things, including how to pluck flowers and suck the little pocket of sweet nectar from the base.
Then one day, three year old Lahava discovered the flower of a Red Rider plant. This plant, named after a villainous horseman who always wore a red cloak in old stories told around the fire, is the rarest in Lore, except in the Dragonwood. It is known to contain the deadliest poison in every part of it from the roots to the crimson petals. Even the nectar.
Thrown into the pit of desperation, Samil ran not for the doctor, but into the Dragonwood, in spite of his wife's pleadings. In his exploration of alchemy, he learned that one sure cure for Red Rider poison was dragon blood. The strong chemical properties mix to nuetralize the fatal effects of poison.
So to Fafnir Samil ran for aid, the evil dragon that controlled the Dragonwood and the dark mountainous area beyond it. Fafnir's servants, the Halflings, took the distraught man to see the dragon lord, where Samil explained his plight. Fafnir listened with his yellow eyes watching and his mind scheming.
What Samil did not know was that when the dragon blood is mixed with the Red Rider plant, what results is a neurological drug that irrepairably leaves the brain in a submissive, robot-like state. This state is most commonly known as Halfling.
However, Fafnir explained with a sly rumble in his voice, if Samil's daughter wore a necklace with the dragon blood hidden inside it and never took it off, the chemical reaction would be enough to keep the poison from reaching her heart and killing her, without doing any damage to her mind.
But there was a condition. Drawing Samil near with his taloned paw, Fafnir told him that he would only do this for him if Samil agreed to work for him as his personal servant for the rest of his life.
In his grief and troubled spirit, Samil agreed, pledging his life. He returned to his home with the special necklace Fafnir had given him long enough to present it to his daughter, saving her life, tell his wife to never let Lahava take it off, and kiss them both goodbye. Amidst the tears of both mother and daughter, Samil returned to the Fafnir's Lair, and from that night on, Samil became the Red Rider, chief of Fafnir's Halfings, and assassin dreaded by all. No longer did he remember his former life. He worked for Fafnir, keeping the wicked dragon's army of Halfings at an adequate number and snuffing out the more annoying of Fafnir's enemies.
Lahava grew to be a conflicted lass. Her mother became sickly as the girl grew older, always telling her never to remove the necklace, and finally died when Lahava was twelve, much to the girl's sadness. Believing her father dead and herself an orphan, Lahava became a roaming gypsy girl. She became fast friends with a brownie named Jynnx, and as she grew she felt torn, struggling to define and choose between good and evil. Now at sixteen, Lahava will be tested, as she is thrown into the company of true heroes, sly theives, vengeful alchemists, and even Fafnir himself, where sooner or later, she will have to choose a side.
So that is Lahava, daughter of the Red Rider, and Wynni's Lore LARP character. Can you tell that I can't wait until spring?
Dia duit,
~Penny
Friday, January 18, 2013
And So Life Goes On
Shockingly enough, I still exist. I very much miss spending time posting things on my blog, but life has been a bit consuming as of late, what with unpacking and all. I'm actually sitting in the disaster area that is my bedroom at the moment, taking a break from sifting through rather disorganized boxes.
This winter weather has made me desperate for an Imagination Game. It's far too cold outside at the moment to play one, but my head is practically spinning with ideas!
More recently I've been considering our Lore world, and the difficulties that arise from trying to re-weave fairytales and legends in a magic free, more Conservative way. This has been a task I've performed so many times in the past. Though I write fantasy, I do not 'do' magic, which has opened up endless possibilities in finding plausible scientific ways of allowing special powers and non-human races to exist. I enjoy doing this very much, even though it can be a chore sometimes, but I'm also trying to find out where even the scientifically explained powers become just a little to magical in spite of my efforts. In short, I'm finding that not all powers are created equal. One of the things I attempt to avoid is having the characters'/world's powers not end up being too weird, even if they can be explained through biological or chemical means. Because then it's more like magic by another name rather than, say, a biological ability of a certain race.
We have turned wizards and witches into alchemists and healers, given limited biological abilities to fairies, pixies, sprites, and brownies, and turned some ancient gods and goddesses into humans with regeneration abilities and vast knowledge of history called Nimues. So you see, we've rewoven and toned down things I personally would find objectionable in a story or Imagination Game.
But what about a Nimue who resides in a stretched timestream, so that a portion of herself is in the future, giving her glimpses of what could be? How far can one go? When does even the scientific become too alike to the supernatural? I want to be different. I want the middle ground, the perfect mixture of fantasy and reality. I don't want to give up the fantastic for the realistic, but I also don't want to use reality as an excuse for the fantastic rather than an explanation. I want all the pieces to work together; to balance.
It is an interesting labyrinth to try and navigate, and I'm certain I don't get it right all the time, but I do, at least, try my best. That's what counts the most in anything anyone does, I think.
Dia duit,
~Penny
PS
And if you're wondering why I'm not posting pictures anymore, it's because silly blogger has a glitch and won't let me upload my own photos. Meh.
This winter weather has made me desperate for an Imagination Game. It's far too cold outside at the moment to play one, but my head is practically spinning with ideas!
More recently I've been considering our Lore world, and the difficulties that arise from trying to re-weave fairytales and legends in a magic free, more Conservative way. This has been a task I've performed so many times in the past. Though I write fantasy, I do not 'do' magic, which has opened up endless possibilities in finding plausible scientific ways of allowing special powers and non-human races to exist. I enjoy doing this very much, even though it can be a chore sometimes, but I'm also trying to find out where even the scientifically explained powers become just a little to magical in spite of my efforts. In short, I'm finding that not all powers are created equal. One of the things I attempt to avoid is having the characters'/world's powers not end up being too weird, even if they can be explained through biological or chemical means. Because then it's more like magic by another name rather than, say, a biological ability of a certain race.
We have turned wizards and witches into alchemists and healers, given limited biological abilities to fairies, pixies, sprites, and brownies, and turned some ancient gods and goddesses into humans with regeneration abilities and vast knowledge of history called Nimues. So you see, we've rewoven and toned down things I personally would find objectionable in a story or Imagination Game.
But what about a Nimue who resides in a stretched timestream, so that a portion of herself is in the future, giving her glimpses of what could be? How far can one go? When does even the scientific become too alike to the supernatural? I want to be different. I want the middle ground, the perfect mixture of fantasy and reality. I don't want to give up the fantastic for the realistic, but I also don't want to use reality as an excuse for the fantastic rather than an explanation. I want all the pieces to work together; to balance.
It is an interesting labyrinth to try and navigate, and I'm certain I don't get it right all the time, but I do, at least, try my best. That's what counts the most in anything anyone does, I think.
Dia duit,
~Penny
PS
And if you're wondering why I'm not posting pictures anymore, it's because silly blogger has a glitch and won't let me upload my own photos. Meh.
Labels:
Imagination Games,
LARP,
Lore,
magic,
Penny,
ponderings
Subscribe to:
Posts (Atom)
